Download e-book for iPad: Virtual Reality. Applications and Explorations by Alan Wexelblat

By Alan Wexelblat

ISBN-10: 0127450459

ISBN-13: 9780127450452

Digital fact: purposes and Explorations collects unique essays that learn a extensive diversity of useful purposes of digital fact, from leisure and architectural layout to teleconferencing and computer-supported co-operative paintings. Researchers on the leading edge of labor during this region clarify the services of a few current platforms and description the much more compelling probabilities they envision. The publication comprises unique essays, together with contributions via a few of the major researchers within the box

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In this context we can consider virtual reality to be an enabling technology for CSCW, and because CSCW is applicable to most domains of human work, we can open up whole new areas of application for virtual reality. REFERENCES [1] Heath, Christian, and Paul Luff, "Collaborative Activity and Technological Design: Task Coordination in London Underground Control Rooms," in ECSCW '91, Proceedings of the 2nd European Conference on Computer-Supported Cooperative Work, Amsterdam, Netherlands, September 1991.

This is not to say that specialized hardware is a bad thing, nor that these people are using "tricks" in marketing their systems. Rather, they serve as commercially viable examples of cases where the underlying standard hardware platform has been enhanced specifically to support the demands of virtual reality. Underlying operating systems are harder to speed up. One cannot simply "add a board" to existing operating systems to enhance their performance. Improved operating systems (or operating environments) are usually designed from the ground up.

For example, Heath and Luff's study of the London Underground showed that cooperation occurred through simple informal mechanisms such as controllers raising their voices so that coworkers could overhear important parts of conversations [1], If you believe these two assertions—that computers should support the activities of people and that people's activities are inherently cooperative—then it is natural to investigate the area of CSCW. Before turning to an in-depth examination of that area, I should note that because I believe in these assertions, I also believe in the use of VR technologies by more than one person, often at the same time.

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Virtual Reality. Applications and Explorations by Alan Wexelblat

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