By Nelson J.
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First, to enable groups of people to collaborate and interact socially in an efﬁcient and enjoyable way, and second, to foster the illusion that people are together when in reality they are in distinct physical locations. CVEs have the makings of a potentially powerful medium of communication that heralds new promises and challenges. It is their inherently spatial property that sets them apart from other collaborative media. Though videoconferencing and groupware systems allow users to interact visually, the 3D context of each person’s physical environment is lost.
Unlike videoconferencing and media spaces where camera positions are ﬁxed, participants in CVEs are free to control their point of view (POV) by navigating through the environment. As Bowers, Pycock and O’Brien point out , this alone allows a degree of awareness of the others’ focus of attention. However, the granularity of this understanding depends largely on the ﬁdelity of the embodiment, on its level of visual detail (photorealism) and behavioural accuracy. There are signiﬁcant challenges involved in portraying accurate eye gaze in CVEs, particularly in an immersive setting where participants’ faces are partially obscured by stereoscopic goggles, making tracking more problematic.
2000). Presence in shared virtual environments and virtual togetherness. Presence: Teleoperators and Virtual Environments, 9(2): 214–217. Selective Fidelity 37 22. , & Heath, C. (2000). Revealing the realities of collaborative virtual reality. In Proceedings of the Third International Conference on Collaborative Virtual Environments. San Francisco, CA: ACM Press, pp. 29–37. 23. , & Rodden, T. (1994). Supporting cooperative work in virtual environments. The Computer Journal, 37(8): 653–668. 24.
Structured programming using processes by Nelson J.