By Rebecca Mileham
By way of laptop video games, the numbers are mind-blowing: the world's best specialist gamer has gained over part 1000000 money capturing digital monsters on-screen; on-line video games declare actually hundreds of thousands of subscribers; whereas all over the world spending on laptop gaming will most sensible ?24 billion via 2011. From techno-toddlers to silver surfers, everyone's enjoying video games on their computers, Wiis, Xboxes and telephones. How are we responding to this onslaught of brain-training, interesting, almost certainly addicting, time-consuming, myth-spawning games?In Powering Up, Rebecca Mileham appears on the proof at the back of the headlines to determine what impact this epidemic of game-playing is admittedly having on us and the society we are living in. Is it making us overweight, anti-social, violent and addicted… or simply giving us alternative ways of having cleverer, more fit and extra expert? She examines the facts, from specialists and avid gamers alike, and asks a few debatable and thought-provoking questions:Are car-driving video games turning us into boy racers?Could turning into a digital bully support young children remedy lecture room disputes?Should you are feeling regret for killing pixel people?Does it subject for those who cheat in a single-player game?Can video games get ex-prisoners again to work?If you are a part of the gaming revolution your self, or are only curious to grasp what is truth and what is fiction within the media insurance of this subject, then this is often the ebook for you.About the authorRebecca Mileham has written for the Sunday occasions, She journal, and for museums all around the united kingdom. In ten years on the technological know-how Museum, London, she built exhibitions on subject matters as various as Charles Babbage's distinction Engines, robot submarines, face transplants and the male pill.http://www.rebecca.mileham.net/
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Extra info for Powering Up: Are Computer Games Changing Our Lives (Science Museum TechKnow Series)
As well as illustrating how games can keep you fit, the projects in this chapter show that games can tackle ills of body and mind. Some play on games’ reward system for exercise, rehabilitation or distraction from pain. Some use novel technologies or software to treat psychological problems. Some reveal the way our bodies work using games – and even make them work more effectively. With this evidence, it’s hard to explain why games still have such negative cultural associations for some people – whether it’s the obesity watchdogs or the literary snobs.
After the therapy, the majority of players reported in the post-test questionnaire that their use of the weaker limb was improved. Daily activities such as getting in and out of the bath, stepping onto the kerb or even putting on trousers were now possible for them. Brain imaging after the experiment showed the root of the improvement. ‘The games seem to create some cortical redevelopment’, says Kelusky, ‘and they’ve now found the same in people with cerebral palsy. ’ Can Gaming Cure a Stressed-Out Mind?
The game begins in Zipland, a small paradise island comprising two parts held together by a zip, which can computer games affect your health? From the hell of war to the grimness of road accidents: for up to 38% of people treated in hospital after a car crash, getting back behind the wheel is a real challenge. To investigate ways of tackling this ‘accident phobia’, scientists in Ireland, Korea and California collaborated on an approach using computer games. They asked 14 sufferers to try driving in a virtual environment, and also playing citybased driving games including London Racer and the more realistic Midtown Madness.
Powering Up: Are Computer Games Changing Our Lives (Science Museum TechKnow Series) by Rebecca Mileham