New PDF release: Multi-finger Haptic Interaction

By Ignacio Galiana, Manuel Ferre

ISBN-10: 1447152034

ISBN-13: 9781447152033

ISBN-10: 1447152042

ISBN-13: 9781447152040

Multi-finger Haptic interplay presents a landscape of applied sciences and techniques for multi-finger haptic interplay, including an research of the advantages and implications of including multiple-fingers to haptic applications.

Research issues coated include:

  • design and keep watch over of complicated haptic devices;
  • multi-contact aspect simulation algorithms;
  • interaction options and implications in human conception whilst interacting with a number of fingers.

These multi-disciplinary effects are built-in into functions similar to scientific simulators for education guide talents, simulators for digital prototyping and special manipulations in distant environments.

Multi-finger Haptic interplay presents the present and power purposes that may be constructed with those platforms, and info the structures’ complexity. The examine is concentrated on bettering haptic interplay through supplying a number of touch issues to the user.

This state of the art quantity is orientated in the direction of researchers who're desirous about haptic machine layout, rendering equipment and notion stories, in addition to readers from varied disciplines who're attracted to utilising multi-finger haptic applied sciences and strategies to their box of interest.

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Extra resources for Multi-finger Haptic Interaction

Example text

Force shading and bump mapping using the friction cone algorithm. In First joint eurohaptics conference and symposium on haptic interfaces for virtual environment and teleoperator systems (pp. 573–575). New York: IEEE Press. 34. , & Sharkey, P. (2003). Translation and rotation of multi-point contacted virtual objects. In Proceedings of eurohaptics conference (pp. 218–227). Trinity College Dublin and Media Lab Europe. 35. Pawar, V. M. (2013). Exploring the influence of haptic force feedback on 3D selection strategies.

The information on the forces applied by each finger on a virtual object can thus allow the controller to detect grasping and simulate it accordingly. Beyond detecting grasping, a straightforward interaction technique for handling bimanual multi-finger manipulation of virtual objects is the use of virtual hands, such as spring-damper hands using either fully rigid phalanxes [8, 32] or a rigid skeleton with deformable fingerpads [33, 34], but also using fully deformable hands [35]. A generalized god-object method was notably proposed to simulate realistically the behaviour of virtual hands by avoiding the penetration of objects and other artifacts [36].

15. A Friedman test was performed to analyse the answers of the participants. The reported p-values 48 A. Talvas et al. Fig. 15 Box plots of the subjective ratings for the significative criteria, for all conditions. They are delimited by the quartile (25 % quantile and 75 % quantile) of the distribution of the condition over the individuals. 05). 001). No significant effect was found for the Realism criteria. 001). 020). All participants perceived well the differences between the four conditions.

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Multi-finger Haptic Interaction by Ignacio Galiana, Manuel Ferre


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