By Ellen Isaacs
Written from the views of either a consumer interface fashion designer and a software program engineer, this e-book demonstrates instead of simply describes tips to construct know-how that cooperates with humans. It starts with a collection of interplay layout rules that observe to a huge variety of know-how, illustrating with examples from the internet, laptop software program, mobile phones, PDAs, cameras, voice menus, interactive television, and extra. It is going directly to express how those ideas are utilized in perform through the improvement approach -- whilst the fitting layout can clash with different engineering goals.The authors show how their workforce equipped a full-featured fast messenger program for the instant Palm and computer. via this life like instance, they describe the various sophisticated tradeoffs that come up among layout and engineering ambitions. via simulated conversations, they convey how they got here to appreciate every one other's objectives and constraints and located options that addressed either one of their wishes -- and eventually the desires of clients who simply wish their know-how to paintings.
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Extra info for Designing from Both Sides of the Screen: How Designers and Engineers Can Collaborate to Build Cooperative Technology
The main screen is cluttered with less frequently used information (Today’s News, for instance), and different tasks are not cleanly separated. 6), the orange border helps you find the flight planning section on the right, but the top center section features a collection of unrelated features (highlighted in gray), followed by a set of specials. Again, it’s hard to find the flight status. 6 Lufthansa’s home page is also visually cluttered and makes it difficult to find trip planning and today’s flight status information (under Arrivals/Departures in the Cockpit section).
10 This Psion PDA has two input mechanisms, a stylus and a keyboard. It’s awkward to switch between them, so it’s important to allow people to stick with one input mechanism for any given task. Design Guideline Avoid asking the user to shift hand position. If you have more than one input device, make it possible to do each task without switching between input mechanisms. Cell phones require you to switch between putting the phone to your ear to listen and looking at the phone to enter numbers. AT&T Wireless’s voice mail system does a nice job of eliminating some needless mode switches.
But as soon as you close that window, many applications immediately forget your preference. The next time you request that window, you have to specify the size and location again. Design Guideline Remember everything users do to adjust the application. The next time they come back, it should be just as they left it. This includes moving or resizing windows, choosing tabs, scrolling, moving toolbars, sorting data, reordering items, and so on. Some applications use a tabs metaphor as a way of cramming more information into a space.
Designing from Both Sides of the Screen: How Designers and Engineers Can Collaborate to Build Cooperative Technology by Ellen Isaacs