By Mary Lou Maher (auth.), Xiangyu Wang, Jerry Jen-Hung Tsai (eds.)
Collaborative digital environments (CVEs) are multi-user digital realities which actively help communique and co-operation. This booklet deals a complete reference quantity to the cutting-edge within the quarter of layout reviews in CVEs. it's an outstanding mixture of contributions from over 25 best researcher/experts in a number of disciplines from academia and undefined, delivering up to date perception into the present examine subject matters during this box in addition to the newest technological developments and the easiest operating examples. a lot of those effects and concepts also are appropriate to different components resembling CVE for layout schooling.
Overall, this booklet serves as an exceptional reference for postgraduate scholars, researchers and practitioners who desire a accomplished method of learn the layout behaviours in CVEs. it's also an invaluable and informative resource of fabrics for these drawn to studying extra on using/developing CVEs to help layout and layout collaboration.
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Extra info for Collaborative Design in Virtual Environments
However, in 2D and 3D non-immersive environments, the rates of mental rotation around the X and Z axes were identical. This suggests that non-immersive displays encourage the use of more “artificial” encoding and transformation strategies, where the objects’ components are encoded in terms of “vertical” and “horizontal” relations with regard to their own internal structure, as well as to the sides of the computer screen. The use of different spatial frames of reference in immersive and immersive environments (and reliance on egocentric spatial frame of references in immersive environments) would also explain why the results of the training studies show no transfer from training in 2D environments to performance in IVE or to the real world.
Perspective-taking ability test administered in IVE. , 2008) for mental rotation tasks. The study compared subjects’ performance on mental rotation tasks within traditional IVE, 2D, and 3D desktop non-immersive environments. In this study, participants were asked to mentally rotate 3D objects along the picture (X), vertical (Y), or depth (Z) axes (Figure 2). Visual-Spatial Learning and Training in Collaborative Design a b 23 c Fig. 2. Mental rotation test: a) Example item, which includes two 3D shapes that have to be mentally rotated into alignment, b) Three principle axes of rotation, c) Test in 3DI environment, which includes HMD with position tracking.
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Collaborative Design in Virtual Environments by Mary Lou Maher (auth.), Xiangyu Wang, Jerry Jen-Hung Tsai (eds.)